Sep 23, 2005, 07:26 PM // 19:26
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#1
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Ascalonian Squire
Join Date: Sep 2005
Location: Germany
Profession: Mo/
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A new Way for Mo/Me farming that rocks!
This is my favourite farming build. It's a 8hp strategy that is based arround a 45s healing hands.
Beats 30 Melee Mobs easily and could maybe take on about twice that many.
Comments are appreciated!
Greetings, Bones
http://www.darkpalace.de/GuildWars/guildwars.html
(the monk-video)
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Sep 23, 2005, 07:38 PM // 19:38
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#3
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Ascalonian Squire
Join Date: Jun 2005
Location: Ontario, Canada
Profession: Mo/W
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thats a very ingenious way of farming! the only downside i can possibly see to that build is the death penalty, when you kill all the baddies at once, your health will skyrocket, but i don't think that will really matter because there won't be enough guys left to kill you after.
right after the protective bond nerf i had tried the exact same skill set but i kept dying right after casting arcane echo. i was doing this with the 55 health build with no dp so healing breeze wouldn't keep me alive against that many monsters. because of this i eventually abandonded the idea and went to the traditional protective spirit build.
i can't wait to try this when i get home
thanks for sharing this with us!
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Sep 23, 2005, 07:57 PM // 19:57
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#4
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Ascalonian Squire
Join Date: Sep 2005
Guild: Winters Sorrow
Profession: Mo/W
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Thats awesome, a lot more risky than using Shield of judge and traditional 55hps but I am happy someone can think outside the box. Well done mate.
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Sep 24, 2005, 12:33 AM // 00:33
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#5
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Ascalonian Squire
Join Date: Sep 2005
Location: Germany
Profession: Mo/
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@glockjs :
It's the homepage of our german guild. If you can't find your way through,
you can just take this link
But your guess about the skills is exactly right!
@muddog
We had the same idea! LOL
If you want to continue farming after the first fight then (by changing armor) you could turn it into a 55 build. That way you can still take on about 18 enemies.
Last edited by B0nes; Sep 24, 2005 at 12:37 AM // 00:37..
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Sep 24, 2005, 03:24 PM // 15:24
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#6
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Ascalonian Squire
Join Date: Jun 2005
Location: Ontario, Canada
Profession: Mo/W
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i was doing a bit of experimenting yesterday, and i found that it is sometimes possible to skip arcane echo and just rely on healing breeze till healing hands recharges....which leads me to believe that healing hands might not even be necessary. the fact that you are only taking 1 damage and healing breeze gives health regen of 7 or higher (depending on your level of course) should be enough to keep you alive, depending on how many guys you have aggroed.
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Sep 24, 2005, 03:26 PM // 15:26
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#7
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Boston, MA
Profession: Me/Mo
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Nice, cool video
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Sep 24, 2005, 06:31 PM // 18:31
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#8
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Ascalonian Squire
Join Date: Sep 2005
Location: Germany
Profession: Mo/
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@muddog
With +9-10 health regen you don't need healing hands as long as you have <20 health. I think if you time healing hands right you could throw out arcane echo...
You would need a lot of concentration because you could die in a second when the malus is gone.
The cool thing under 45sec healing hands is , that you could take on any amount of enemies!
Would love to use it on like 60 or 90 mobs!
If there were a map editor i would create a nice farming challenge now...
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Sep 24, 2005, 06:46 PM // 18:46
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#9
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Academy Page
Join Date: Jul 2005
Location: My bed
Guild: Illusion of Dark
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omfgwtf, how the hell?
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Sep 24, 2005, 06:53 PM // 18:53
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#10
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Academy Page
Join Date: Jul 2005
Location: My bed
Guild: Illusion of Dark
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can someone explain this build to me
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Sep 25, 2005, 02:13 PM // 14:13
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#11
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Ascalonian Squire
Join Date: Jun 2005
Profession: R/E
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ok i tried this build out and works great love it thanks... you can also die again when rezzed with you -15% DP you can run around and gather up all the minotors too
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Sep 25, 2005, 03:58 PM // 15:58
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#12
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Ascalonian Squire
Join Date: Jun 2005
Location: Ontario, Canada
Profession: Mo/W
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well, i guess its totally possible to do without arcane echo and healing hands, i replace them with more smiting, and i just keep spamming protective spirit and healing breeze constantly to keep my health up when the death penalty returns to zero. i guess this is another way to do monk/* farming
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Sep 25, 2005, 11:14 PM // 23:14
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#13
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Frost Gate Guardian
Join Date: Feb 2005
Location: Canada, Ottawa
Profession: Mo/
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mo/me?
i don't get it, isn't that a warrior there... i don't see how it is a mo/me... maybe i d/led the wrong video...
EDIT: yep, i did. will edit with comments on the actual one
EDIT: lol, that's too funny, gj man.
Last edited by ubard; Sep 25, 2005 at 11:20 PM // 23:20..
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Sep 25, 2005, 11:20 PM // 23:20
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#14
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Academy Page
Join Date: Jul 2005
Guild: None atm
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Could someone translate those skills to english (i mean on the website lol) i dont no german. but i get the arcane encho and healing hands part though.
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Sep 25, 2005, 11:33 PM // 23:33
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#15
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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so healing hand is absolutley neccessary? looks like breeze is doing good on its own at first
edit: how does he get 80 health? i thought it would be from a fortitude mod but it says he has an enchanting mod on the axe
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Sep 26, 2005, 12:50 AM // 00:50
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#16
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Banned
Join Date: Jul 2005
Location: in bankrupcy
Profession: N/Me
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what are you all playing the video with?... cause wmp says something about error downloading codec.
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Sep 26, 2005, 01:05 AM // 01:05
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#17
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Academy Page
Join Date: May 2005
Location: Athens, GA
Guild: TLH
Profession: Mo/Me
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Actually, I've been doing the 8-health build since the FOW patch and I've noticed that spamming guardian, prot spirit and breeze works just as well as healing hands, even after you get back up to 80 health, and it does quite a bit of damage via Zealot's Fire. But still, that's a great idea.
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Sep 26, 2005, 01:47 AM // 01:47
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#18
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Academy Page
Join Date: May 2005
Location: Canada
Profession: Mo/Me
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Attribute points are distributed thus:
Healing Prayers:9
Smiting Prayers:14
Protection Prayers:11
Divine Favor:14
Skills are:
Protective Spirit
Arcane Echo
Healing Hands
Balthazar's Aura
Healing Breeze
Balthazar's Spirit
Mending
Blessed Aura
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Sep 26, 2005, 01:26 PM // 13:26
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#19
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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well i figured how he got 80 health. but now i dont know why, wouldnt healing hands work regardless? or is it just so he could gather all of them at once and not die...
and finally, is there like some special route i dunno about cuz he doesnt agro a single rockshot
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Sep 26, 2005, 02:52 PM // 14:52
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#20
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Academy Page
Join Date: Jul 2005
Guild: Ancient Spirits
Profession: E/Me
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Depends on the instance. Sometimes the Rockshots do not spawn and sometimes they do. If they do just keep runnin and you will lose them while gathering your real targets.
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